JavaScriptGame DesignCanvas APILeaderboard
Astro Jump
Does a game built to entertain myself need a full write-up? Probably not. Here's a short one.
Context
Built to scratch an itch. You can't really talk about digital experiences without building a few things just for yourself.
Execution
Vanilla JavaScript + HTML5 Canvas. No game engine — every pixel is intentional.
Difficulty scales as you survive longer. A live leaderboard makes it competitive.
Work
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